AI Insights · Timothy · April 2025
Top Vikings Games in Argentina: Q1 2025 Performance Insights
Explore the performance trends of the top 5 Vikings games in Argentina during Q1 2025, with data on downloads, revenue, and active users from Sensor Tower.
In the first quarter of 2025, the top Vikings games in Argentina showcased varied performance trends across downloads, revenue, and active users. Here's a closer look at these applications based on data from Sensor Tower.
Viking Rise from IGG Singapore started the quarter with a weekly revenue of approximately $2.2K, peaking at $3K in early January. By the end of March, revenue tapered to around $920. Weekly downloads fluctuated, starting at 6.5K and dipping to 4.5K mid-quarter, before rebounding to 4.9K. Active users began at 13K, experienced a dip to 9.6K in mid-March, and concluded the quarter at 11.2K.
Vikings: War of Clans PvP, published by Plarium LLC, saw weekly revenue start at $1.3K, dropping to $504 by mid-February, and then recovering to $932 by the quarter's end. Downloads remained minimal, with a peak of 16 in late February. Active users saw a decline from 310 to 224 over the quarter.
Vikingard by Orienjoy International demonstrated steady revenue, starting at $329 and maintaining an average around $200 throughout. Downloads were low, with a notable peak of 455 in late January, declining to 12 by the end of March. Active users began at 10.9K, fluctuated, and ended the quarter at 8.5K.
Mythical Match: Asgard & Wars from KarmaGame LTD had minimal revenue, peaking at $34 in late December and ending at $24. The game saw no downloads or active user data during this period.
Landnama - Viking Strategy RPG by Sonderland Games UG had negligible revenue, peaking briefly at $19 in mid-February. Downloads were sparse, with a high of 125 in mid-February.
For more detailed insights, visit Sensor Tower's platform.